SSI-VR Lab

VR Design

UX Design

3D Animation

Psychology

VR Social Interactions

VR simulation design and UX design for social psychology research at the SSI-VR Lab

Project Overview

At the SSI-VR Lab, I contributed to the development of immersive virtual reality experiences for social psychology research on racial bias and interracial interactions. I designed culturally representative 3D avatars, user interfaces, and spatial environments for VR simulations. I produced character animations using both motion capture data and keyframe techniques to enhance realism and emotional engagement. These animated simulations were then tested through structured usability evaluations to improve interaction quality, reduce cognitive load, and ensure participant engagement.

Role

VR Simulation & UX Designer

Research Assistant

Timeline

January 2025 – June 2025

6 Months

Team

Dr. Valerie Jones Taylor, Ph.D.

Principal Investigator


JohnDerek Daniels

Developer


Sakshi Malaviya
UX Designer

Lab

The Stereotyping and Social Interactions

Virtual Reality Lab

Department of Psychology,

Rutgers University

Tools

iClone
Character Creator
Rokoko Studio
Figma
Reallusion hub
Unity

ShapesXR
Meta Quest (ODH)

Disciplines

Behavioral Research

Spatial Design

3D Animation

Motion Design

Character Design

Usability Evaluation
Contextual Inquiry
Interaction Design

Information Architecture

Context

Racial bias and stereotype threat are complex psychological challenges that are difficult to observe and ethically replicate in real-world settings. To address this, the SSI-VR Lab developed controlled virtual reality environments that simulate interracial interactions, enabling researchers to study participant behavior and evaluate the impact of bias reduction strategies.

Challenge

The design challenge was to create culturally authentic and emotionally engaging VR experiences that supported rigorous research protocols while remaining intuitive and comfortable for participants. This required balancing psychological validity with inclusive, human-centered interaction design to ensure meaningful data collection without compromising user experience.

Design Solution & Impact

To support the lab’s mission, I translated complex research objectives into immersive design solutions by creating onboarding flows, refining interaction timing, and aligning VR tasks with study protocols.

I designed intuitive interfaces, responsive avatars, and spatial layouts that guided participants through complex scenarios with clarity and minimal friction. Iterative testing and design refinement helped streamline the experience for both participants and researchers. .

25%

improvement in task completion rate

40%

reduction in onboarding & training time

70%

increase in animation realism & cultural engagement

30%

increase in user engagement

Research & Discovery

To ensure the VR experience was both immersive and user-centered, I conducted multiple rounds of usability testing focused on spatial navigation, task flow comprehension, and emotional engagement.

Usability Testing
Methods

VR simulation usability tests with think-aloud protocols

Behavioral observations and cognitive walkthroughs

Market and gaming sector trend analysis

Navigation success

Onboarding comprehension

Metrics

Engagement and comfort levels

Interaction clarity

Insight 01

Insight 02

Insight 03

Users struggled with spatial orientation during early interactions


Participants responded more positively to avatars with natural movement and facial expressions


A need for clear onboarding UI and task feedback loops emerged

Pain
Points

For Research Participants


  • High cognitive load when learning VR interfaces

  • Discomfort with unfamiliar VR technology

  • Difficulty focusing on research tasks due to technical distractions

  • Lack of cultural representation in existing VR avatars

For Researchers


  • Need for culturally authentic character representations

  • Requirement for precise data collection without technical interference

  • Challenge of maintaining scientific validity while ensuring user comfort

  • Limited VR content suitable for social psychology research

Design opportunity

"How might we create immersive VR experiences that enable meaningful social psychology research while ensuring participants feel comfortable, represented, and engaged?"

User research
KEY INSIGHTS

To uncover user needs and identify barriers to effective participation, I conducted user interviews, competitive analysis and a focused literature review. These user-centered research methods surfaced key behavioral and psychological insights that directly informed the simulation’s interaction design, onboarding strategy, and avatar creation.

1. Cultural Authenticity is Critical

"When avatars don't look like real people from my community, it breaks the immersion and makes me question the research validity."

- Research Participant

Insight: Participants need to see authentic representations of diverse ethnicities to maintain engagement and trust in the research process.

2. Simplicity Drives Focus

"The more complex the VR interface, the less participants focus on the actual research scenario."

- Lead Researcher

Insight: Intuitive interfaces are essential for maintaining focus on research objectives rather than navigation challenges.

3. Progressive Disclosure Reduces Anxiety

Participants with limited VR experience showed 60% higher stress levels when presented with complex interfaces immediately.

- Observation

Insight: Gradual introduction of VR concepts significantly improves user comfort and data quality.

Ideation & Strategy

Cultural Authenticity
Cognitive Ease

Design Principles

Progressive Disclosure
Research Validity
Accessibility First

Design Process

01

Character Design

Designed 15+ culturally authentic avatars with varying age, gender, and ethnicity profiles

02

3D Animation

03

VR Interface

Phase 01

Character Design

I focused on creating culturally authentic 3D avatars that reflected the social contexts of the study. The design process combined ethnographic research and iterative collaboration with psychology researchers to ensure realism and cultural accuracy.


Tools

Gender, age, and ethnic diversity across avatars

VR-optimized technical specifications

Workflow

Conducted ethnographic research to understand facial features, skin tones, and cultural markers

Collaborated with psychology researchers to ensure non-stereotypical representation

Researched anthropological principles for authentic representation

Developed 3 base character archetypes with 5 iterative variations each

Applied mesh-level refinements for facial accuracy and realism

Verified cultural authenticity with stakeholders

Optimized characters for VR performance

Impact

15+ culturally authentic avatars created


Strong participant identification and increased immersion


Stereotype mitigation through research-backed character design

Design Process

01

Character Design

02

3D Animation

Created 50+character animation scenes with 70% improvement in human-like realism

03

VR Interface

Phase 02

3D Animation

To enhance avatar realism and expressiveness, I produced over 50 character animations using a combination of motion capture and keyframe animation. These animations were designed to simulate natural communication and social interaction within VR.


Tools

Technical specifications

Keyframe Animation
Workflow

Created custom animations from scratch using iClone’s Motion Layer and Timeline Editor

Designed key body movements and poses with precise control over pacing and transitions

Animated facial expressions using Face Key Editor to convey emotion and intent

Used Body Puppet Editor to layer expressive full-body gestures and dynamic motion

Synced voice lines manually using AccuLips for realistic lip movement

Face Key Editing
Body Puppet Editing

Motion Capture
Workflow

Captured full-body movement using Rokoko Smartsuit Pro

Cleaned and processed mocap data in Rokoko Studio

Applied mocap to avatars in iClone

Refined animations with Motion Puppet and Face Key Editor

Used AccuLips for voice sync and lip movement

Motion Capture Data

Impact

50+ animations wirh 70% improvement in human-like realism


Significantly enhanced participant immersion


Reduced distraction and increased behavioral authenticity in VR simulations

Design Process

01

Character Design

02

3D Animation

03

VR Interface

80% improvement in user comprehension with 40% reduction in training time

Phase 03

VR Interface

I led the design of both user interfaces and spatial environments for the VR simulation, ensuring a seamless onboarding experience and a cognitively efficient interaction flow aligned with research conditions.


Tools

Design Highlights

Created intuitive VR interfaces positioned naturally within 3D space to optimize immersion, clarity, and interaction flow.

Designed guided onboarding flows using progressive disclosure to reduce anxiety and support first-time VR users.

Implemented gaze, gesture, and voice input to support flexible, accessible user control in immersive environments.

Designed 5 VR environments using spatial psychology principles to support natural movement and social interaction.

Ensured high usability with high-contrast modes, real-time visual feedback, and low cognitive load interfaces.

Maintained consistent UI behavior across all simulation scenarios to support ease of learning.

Interactive Pop-up Menu Redesign

Impact

80% improvement in user comprehension


40% reduction in onboarding and training time


Architected 5 immersive environments which are research-validated

Testing

To validate our design decisions, we conducted over five iterative usability studies with a demographically diverse group of participants. Each round was structured to capture both objective performance data and subjective user experience insights.

Methodolody

Pre-study Survey: Assessed prior VR experience, familiarity with cultural contexts, and comfort levels.

Task-Based Testing: Participants were asked to perform navigation, interaction, and comprehension tasks within the VR simulation.

Think-Aloud Protocol: Participants verbalized their thoughts in real-time to surface usability issues

Post-study Interview: Gathered deeper qualitative feedback and suggested improvements.

Biometric Feedback: Tracked stress and engagement levels to supplement subjective feedback.

Findings

80%

preferred gesture-based navigation over controller-only input

45%

reduction in onboarding anxiety through progressive disclosure

70%

increase in engagement due to culturally authentic avatar representation

Usability Testing

Outcome

To validate our design decisions, we conducted over five iterative usability studies with a demographically diverse group of participants. Each round was structured to capture both objective performance data and subjective user experience insights.

Quantitative Metrics

Qualitative Feedback

“The avatars felt authentic and familiar. It made the experience more comfortable.”


— Research Participant

“The interface was simple. I could focus on the task, not the tech.”


— Study Participant

“Participants didn’t need much training and that’s a huge win for our research flow.”


— Lead Researcher

Animation Integration Walkthrough

Reflections

This project showed me that great VR design goes beyond usability —

it’s about cultural respect, psychological safety, and invisible support for meaningful experiences.

Lessons

Cultural research is essential for authentic, inclusive design.

Progressive disclosure eases user anxiety and builds confidence.

In research-driven contexts, the best design is the one users don’t notice.

With Principal Investigator Dr. Valerie Jones Taylor at the Research Lab

Working at the intersection of UX and behavioral science taught me the real power of design to amplify empathy, reduce bias, and make technology feel human.


This experience reinforced that ethical, inclusive, and research-informed design isn’t just good practice, it’s non-negotiable.

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© 2025 Bhanu Teja Kamuni